Goblin

Goblins are a race of stunted creatures, the failed results of the Ancient's experiments on Orcs and Dwarves.

Highly tribal in nature, Goblins rarely act alone. Preferring to build a strong tribe, Goblins make up for personal failing through their natural tendency towards pack work, and a well rehearsed tribe has been known to achieve much more then it's members could all do individually. The most proven Goblin often takes control of the ribe, and it is not unusual to find Orcs able to lead Goblins, along with other races. Always eager to be paid for performing their usual raids and attacks, Goblins can often be found working for another power.

Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races. Shunned by most of civil society due to their natural propensity towards uncivilised life (living a barbaric existence), and their tendency towards violence and thievery. They can be often underestimated, able to raid towns without warning and retreat into the wilderness before been stopped, and Goblin lairs have become the prime attraction of paid mercenaries.

Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. They also make good use of Dire Rats, which were bred by the Goblins, as pets, companions and war hounds.