Dwarf

One of the earlier races developed, Dwarves were created to fulfil the role as physical labourers, but with thought and intelligence in their works. Created to work with their muscles and mind, above the magicks of their masters. This strong and hardy manner became their main trait, valuing hard work and labour, with strong bonds of fellowship amongst them as they worked together as a team. Used to the mines and deep places, and fearful of the open and unknowable sky, Dwarves favoured the underground as their home when the Anitola spread the races, a practice which helped them survive the Mælstrom.

Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Male and female dwarves pride themselves on the long length of their hair, and men often decorate their beards with a variety of clasps and intricate braids. Clean-shavenness on a male dwarf is a sure sign of madness.

Physically strong and stubborn, but still sharp of mind, Dwarves tend to make excellent labourers as their masters made them. Their works, be it in metal, stone or even alcohol, are valued greatly by the other races.

Racial Traits

 * Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.


 * Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.


 * Type: Dwarves are humanoids with the dwarf subtype.


 * Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.


 * Languages: Dwarves begin play speaking a regional language and Dwarven.


 * Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.


 * Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.


 * Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.


 * Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.


 * Darkvision: Dwarves can see perfectly in the dark up to 60 feet.


 * Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.